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NUGET LIBRARY

OpenTK.GraphicsFork

Official package-registry history. This page does not infer support or EOL from release activity.

Versions indexed
1
Latest version activity
4.8.2
Latest registry signal
Published
Last synchronized
1 Oct 2026
Authoritative registry

Version entries link to the official registry catalogue event that supplied the record.

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Lifecycle interpretation

Publication or deletion in a package registry is a distribution signal, not a promise of maintenance or security support. Any verified publisher EOL boundary remains in the main lifecycle catalogue.

Package-version activity

Newest official registry events first.

1 records
VersionRegistry eventSignalRelease notesEvidence
4.8.218 May 2024PUBLISHEDRelease notes ↗FIX: Fixed issue where setting `NativeWindow.WindowState = WindowState.Normal` while fullscreen would not exit fullscreen. (@Th3Dilli) API: Added `NativeWindow.FramebufferSize`, `NativeWindow.OnFramebufferResize`, and `NativeWindow.FramebufferResize` to be able to properly get the framebuffer size of the window (useful on macos where framebuffer size is not equal to client size). (@NogginBops) API: Added `GameWindowSettings.Win32SuspendTimerOnDrag` propery that allows the internal timer to be suspended while the window is moved or resized. Without this dragging the window will cause an abnormally large time delta since the last frame. (@MV10) API: Made `NativeWindowSettings.Size` obsolete in favour of `NativeWindowSettings.ClientSize` (`NativeWindowSettings.Size` has always set the client size of the window, this namechange just makes this clear). (@MV10) API: Added ability to override OpenAL and OpenCL native library search path by setting `OpenALLibraryNameContainer.OverridePath` or `OpenCLLibraryNameContainer.OverridePath`. (@NogginBops) API: Added `NativeWindowSettings.AutoIconify` and `NativeWindow.AutoIconify` property to control if the window gets minimized if it loses focus while fullscreen. (@MV10) API: Added missing enums to `GetPName`. (@BoyBaykiller) FIX: Fixed an issue where creating a `NativeWindow` on wayland would freeze in the constructor. (@Th3Dilli) BREAKING: Re-implemented `Box2/3.Inflate` to work like `System.Drawing.Rectangle.Inflate`. The old behaviour can be found using `Box2/3.Extend`, as the previous obsoletion message stated. (@MV10, @NogginBops) Add example of how to implement `IBindingsContext` in the documentation comments on `IBindingsContext`. (@utkumaden) Internal changes to make the build system simpler and easier to modify. (@NogginBops) Internal changes from `Math` to `MathF` where appropriate. (@MV10)Official event ↗